🔫Faction Rules
Faction Rules are as follows
Factions will have a maximum number of 12 people and minimum of 4 people to get started. staff will hold all factions to the HIGHEST standard of roleplay and any rule breaks will result in official faction strikes.
Custom assets, clothing, MLOs will not be available to purchase/import until factions have at least 6 active members for a period of 14 days.
We do not allow any chapters or branches from another group. Each group must be its own entity.
Group colors and turfs can only be claimed and held by registered groups. If you are not a registered group, you are not able to claim or defend them
The following group turf cannot be claimed:
Hospitals and Police Stations
Public Garages
Courthouse and other Government properties
Player-owned Businesses
Colors/identifiers can be in city clothing or custom clothing. To have custom assets, the group must meet a 6 member requirement and be active for 14 days in the server. Discuss these with your group manager. Group colors/identifiers are first come first serve. Colors/identifiers can be revoked from a group from either war or extreme inactivity.
Group colors/identifiers and turfs can be contested if a war has been approved. To get approved both groups must reach out via a Discord ticket, and both sides must agree. A date & time will be scheduled for the war once all the details are approved.
Group custom clothing/MLOS must be approved by the dev team and may require a Tebex transaction (Custom clothing/MLOS are not a requirement to roleplay but rather a privilege. Tebex purchases will not exclude you from other rules or roleplay)
Civilians should not be robbed by faction members unless:
They are in a hot spot location (Drug or Territory locations)
They deliberately provoke a faction
They kidnap/injure a faction member
Groups are limited to owning or managing one business per category (e.g., one mechanic shop, one nightclub/bar, one restaurant, one retail store, etc.). This ensures a wide range of roleplay opportunities for all players and prevents monopolization of key industries.
You may only have ONE character in a faction at any given time. Group rosters are created once the group has been approved as a registered group. Each group will have its own section in the Discord along with the respective group role. The group leader will also have a “Group Leader” role within the Discord. All group members and hang-arounds must be on the roster. You are responsible for updating your roster as soon as a member joins or leaves your group. To add or to update your roster, provide the person's in-city name as well as their discord handle.
Groups can ally with any other faction , except in the instances that there is faction conflict and/or wars. (You can hold good relationships with faction to perform jobs, businesses etc. with other groups but you cannot merge to become a super group to take down or help with other conflicts against other groups or PD.)
All faction wars will consist of 1 faction v 1 faction . (Any factions that are not in the current war, scouting out areas or finding out information for the factions involved within the wars will be given an immediate strike.) Faction wars must be acknowledged by both leaders
If ANY member from either of the participating factions is downed and gets picked up and taken to the hospital or airlifts they cannot return to the active situation. Faction wars last anywhere from 1 day to 1 week at max. After the war has ended, it will require a 5 day cooldown before starting a new faction war or before any other faction can also declare war. If you need to report a rule break during a faction war you MUST provide a clip of the situation along with utilizing the discord ticket system.
If you leave a faction or get disbanded, you are not allowed to join/create another group for 7 days. If you create an application before the 7 day purgatory period is up, your application will be denied for another 7 days. While you are on cooldown you may NOT be a gang hang around. You are to be free from all gang related RP for the entirety of the cooldown.
Faction members who are inactive beyond 14 days will be removed from roster automatically. They may rejoin if they become active again after the 7 day cooldown.
You are not to avoid interactions with other factions to “continually” hold down a criminal process, by avoiding gunfights, etc. If your faction chooses to recruit a new member while your faction is already in an active war, your new recruit(s) will NOT be permitted to participate in any war-related activities. Faction blocks can NOT be camped. (ex. You can roll around their block to scout out situations, but you cannot sit there and pick off everyone when they come out of their houses.)
All members must wear their colors/cuts for faction on faction crime. There is no such thing as going blackout. Rep your shit!
Faction "impersonation" is allowed however there must be a roleplay reason to do so. If you are putting on other factions colors/vests just to be toxic your org will be striked.
Faction wars/shootouts are limited to 8 participants at one time. You may NOT swap someone out mid war so choose strategically. The only exception is if your home block is being pushed. Then you may include your entire roster to defend however the faction initiating the raid is still limited to 8.
Faction Wars: All wars need to be set up and approved by group managers. Staff will go over with both parties the rules, expectations, and guidelines before it starts. It is up to the staff's discretion to agree if the conflict is worth having a war over it.
Intentionally provoking or "baiting" conflicts can be considered low-quality roleplay.
Even after a war concludes, tensions or "beef" can persist. Likewise, "beef" can escalate into a full-blown war if it becomes hostile or violent enough.
Faction wars should be for good cause. Going to war because you got in your feelings about being called a bitch is not a good cause.
Examples of acceptable war reasons: - Drug Control - Colors - Block Control - Stolen Property
After any faction-related shooting — whether it's tied to a war, ongoing beef, or a one-off conflict — the following cooldown applies:
If any members of your faction are downed during the incident, your entire faction is placed on a 60-minute cooldown from participating in any additional faction-related shootings.
This applies to conflicts involving both official and unofficial groups.
If your block or turf is pushed during your cooldown, and you engage in defense, the 60-minute cooldown resets from the time of that encounter.
This rule is designed to prevent constant back-to-back shootouts and promote better RP pacing and conflict resolution.
Gang Strikes: We enforce a three-strike system to uphold the integrity and quality of roleplay within our community. This system holds all groups accountable for their collective behavior and ensures a fair, immersive experience for everyone.
Three active strikes will result in the disbandment of the group.
Strikes may be issued for, but are not limited to:
Repeated individual or group rule violations
Consistently prioritizing gunplay over roleplay
Low-effort or poor-quality roleplay
Toxic behavior from group members
Failure to adapt after warnings or prior strikes
A strike will expire after 30 consecutive days without any new infractions from the group or its members.
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